Playlist-first, WAVs on the timeline, depth where it pays. Tap a topic, follow the flow, check lessons off — shortcuts and steps straight from Image-Line's official manual.
The whole studio on one screen: Browser on the left, Channel Rack and Mixer up top, Playlist down the middle, Piano roll on call. Every window in this tutorial is one keypress away — that's the game.
Learning Flow
The path: your workflow, in order
Built around how you actually produce: sounds in, patterns fast, melodies deep, then live in the Playlist — record, chop, mix, automate, export. Skip what your hands already know; the menu below is for jumping.
No third-party anything in this part. These are the instruments and effects FL already gave you — what each one actually does, the handful of controls that matter, and one worked example with real settings, in a boom-bap context. Work them in any order; the mix chain ones (EQ 2 → Limiter → Maximus) reward going in sequence.
Five minutes of setup saves every session after. Audio driver first, then the two playback modes that run everything.
Press F10 → Audio settings. Pick an ASIO driver for your interface (the manual is blunt: external recording needs ASIO). Raise the buffer if you get crackle under load; lower it when you need tight key response.
Set the project tempo on the toolbar and turn on the metronome only when you want it: Ctrl+M toggles it, Ctrl+P toggles the recording precount.
Know the switch that runs FL: L toggles PAT / SONG. PAT plays only the current pattern; SONG plays the whole Playlist arrangement. Space starts/stops, Ctrl+Space pauses.
Make noise: drag any sample from the Browser onto the Channel Rack, click steps in, hit Space in PAT mode.
Ctrl+S saves. Ctrl+N saves a new version — FL's built-in versioning, so “Beat_v3” thinking is one keypress.
Panic + rescue keysCtrl+H stops all sound (panic). Ctrl+Shift+H rearranges all windows back to order when your desktop turns into a junk drawer. F12 closes every window; F1 opens this help system inside FL.
Try itSave your empty-but-configured setup as your starting template habit: driver set, tempo at your home BPM, one drum kit loaded. Future-you opens FL already working.
Step 1 · Sounds
Browser + packs: your whole library, one drag away
The Browser is FL's crate. Samples, packs, presets, projects, plugin database — everything you own, previewable and draggable.
What you're looking at: the Browser's tabbed panels — folders on the left, content inside. Whatever you can see here, you can drag straight into the Rack, the Playlist, or a mixer FX slot.
Search is the speed trick. Search the selected folder, filter by content type, use tags. Stop scrolling folders you already know by name.Plugin Picker — F8. Start typing to search or click a category; drag the plugin onto the Rack, a Playlist track header, or a mixer slot and it lands there.
Show/hide the Browser with Alt+F8.
Add your own sample folders: F10 → File settings → add the folders. They appear in the Browser permanently — your packs live next to FL's stock content.
Click a sample to preview it. Drag it onto the Channel Rack to play it as an instrument, or straight onto the Playlist to place it as an Audio Clip.
Need a synth instead? F8 opens the Plugin Picker — drag the instrument where you want it.
Star the sounds you reach for weekly. A small starred crate beats a giant library when the idea is hot.
Try itTime yourself: from a blank project, find a kick in the Browser by search alone, drag it to the Rack, and program four on the floor. Under 30 seconds is the standard to beat.
Step 2 · Sounds
Channel Rack + step sequencer: ideas at typing speed
The Rack is where patterns are born. Every channel is a sound; every row of buttons is that sound's rhythm. Fast, dumb, and perfect for first drafts.
What you're looking at: channels down the left, steps across, the Mixer Track Routing number on each channel (red means plugin/sample not found), and the pattern selector up top. This panel is the drum machine.
Graph editor. Open it to draw per-step velocity, pan, pitch and more under the steps — hats get human in seconds.Global Swing lives at the top of the Rack. It holds the odd 16ths at the expense of the even ones — the bounce knob.Advanced fill tool. Right-click a channel for fill options — Fill each 2/4/8 steps for instant hats, and the advanced filler for Euclidean-style patterns.
Open the Rack with F6. Add sounds by dragging from the Browser or with the + button at the bottom.
Click steps to build the pattern. Right-click a channel button for its menu: Fill each 2/4/8 steps, copy/paste steps, and more.
Humanize: open the Graph editor and pull velocities around. Then ride the Swing knob — remember a channel only swings when both Global Swing and its own Channel Swing (Channel Settings → Time) are above zero.
Route before you forget: select channel(s) and press Ctrl+L to send them to free Mixer tracks. Name patterns as you go: F4 opens the next empty pattern with the naming dialog; F2 renames the current one.
Clone a channel with Alt+C; move channels with Alt+Up/Down. Keys 1–0 mute/unmute the first ten channels; Ctrl+1–0 solos them.
Pattern disciplinePatterns are shared everywhere they're placed — edit a pattern in the Rack and every Playlist clip of it changes. That's a feature when you want it and a landmine when you don't (the Playlist lesson's Make Unique is the defuser).
Step 3 · Sounds
Piano Roll deep: where melodies get finished
The manual calls it the best Piano roll in the business, and the tool set backs it up. This is the lesson to live in after the Rack.
What you're looking at: notes in the middle, the event/velocity lane below, ghost notes from other channels behind yours, and the tool bar up top. Everything in this lesson is on this screen.
Ghost notes (Alt+V). See the bass while you write the lead. Double-right-click a ghost to swap to its channel.Note properties. Double-click any note for per-note velocity, pan, pitch, release — and slide/portamento flags.Slide notes (S toggles slide mode). Native FL instruments glide pitch between notes. For VSTs, automate the channel pitch knob instead — the manual is explicit about that split.
The moves that matter
Open it with F7 for the selected channel. Tools: P draw, B paint, E select, C slice, T mute, D delete. Right-click deletes notes.
Duplicate a selection to the right with Ctrl+B — the loop-builder. Copy/paste is Ctrl+C / Ctrl+V; transpose the selection an octave with Ctrl+Up/Down; nudge with Alt+Arrow keys.
Fix timing: Alt+Q opens the Quantizer; Ctrl+Q quick-quantizes note starts. Then loosen it back: Alt+R opens the Randomizer (levels/humanize), Alt+S the Strum tool for chord roll.
Reshape phrases: Alt+U Chop tool (Ctrl+U quick chop), Ctrl+G glues touching notes, Ctrl+L is quick legato, Alt+F adds flam, Alt+A arpeggiates a chord.
Work in context: Alt+V ghost channels on; G/K jump to the channel above/below, H/J to the nearest one with notes.
Snap awarenessSingle-key shortcuts only fire when Typing keyboard to piano is OFF (Ctrl+T toggles it). If B suddenly plays a note instead of picking the Paint tool, that's why.
Try itDraw one stiff 8-note chord progression. Alt+Q it, then Alt+R with a light touch, then Alt+S the last chord. Same notes — three different records. That's the Piano Roll workflow in one minute.
Step 4 · Arrange
Playlist arranging: WAVs on the timeline — your home
The Playlist sequences everything into the final song. Its tracks are multi-purpose: Pattern Clips, Audio Clips and Automation Clips can live anywhere, even stacked. This is where you already live — here's the full depth of the room.
What you're looking at: a working arrangement — WAV clips up top, pattern clips below, the playhead sweeping. Remember the manual's core truth: Playlist tracks are not mixer tracks. Routing is decided by the Channel → Mixer link, unless you use Track Mode on the headers.
Picker Panel (Alt+P). Every pattern and clip in the project, listed and draggable. Right-click a clip here for its full menu.Track headers. Drop an instrument or sample on a header to create an Instrument or Audio Track — the linked Channel ↔ Playlist ↔ Mixer chain, when you want the traditional 1:1 layout.Consolidate. Tools → Consolidate turns clips into audio in place and mutes the sources — FL's freeze, and a stem machine (Export lesson).
Clip surgery — the daily moves
Open the Playlist with F5; Enter maximizes it. Drag WAVs from the Browser (or your OS) straight in — each becomes an Audio Clip with its own channel.
Move/trim: drag clips to move; drag either edge to trim. Hold Alt while dragging to bypass snap; Backspace toggles global snap. Set the grid from the snap menu — bar, beat, or step, to taste.
Slip: pick the Slip tool (S) and drag inside a clip — the audio slides under a fixed window. The fastest way to re-time a chop without touching its neighbors.
Slice: Slice tool (C), the Insert key slices at the cursor, and Right-Shift + Left-click slices a clip where you point. Slice & delete smallest part: Right-Shift + Right-click.
Make Unique: clips share their source by default — edit one copy, edit them all. Hold Shift+V and drag a clip to clone it unique, or use the clip menu's Make Unique. For audio you intend to edit destructively, that's Make unique as sample (clones the file on disk too).
Stretch:Shift+M switches stretch mode, then drag the clip edge — with a non-Resample stretch method the pitch holds while the length moves. Double-click a clip for its properties (time-stretching, pitch, Fit to tempo).
Multiply + organize:Ctrl+B duplicates a selection to the right; Shift+click clones by dragging; Ctrl+T drops a time marker; Shift+Q quick-quantizes clip starts; reverse an audio clip with 9.
Two arrangements in one projectThe Playlist title bar's Arrangements menu lets you keep multiple layouts of the same project — the album version and the chopped remix, side by side, sharing every sound.
Try itTake one 4-bar drum WAV. Slice it at every bar (C), slip bar 3's contents by an 8th (S), reverse the last bar (9), then Make Unique on your favorite bar and stretch it to 8. One loop in, a whole breakbeat dialect out.
Step 5 · Record
Recording audio into the Playlist: takes that stack themselves
Vocals, guitar, hardware — recorded as Audio Clips on the timeline, in sync with the beat. The manual's recommended input mode and the loop-take system are the whole trick.
What you're looking at: a Playlist audio track armed and ready. The chain is always: interface input → Mixer track input selector → armed track → Playlist clip.
Prerequisites (manual's list): Producer Edition or higher, an ASIO driver selected (F10), and a Mixer track with your interface input chosen on its input selector at the top of the track.
Set the recording filter to record Audio (the toolbar record button's menu), and pick the input type — the manual recommends External input only (EXT) for clean takes: interface audio only, no other routed sound blended in.
Arm the target Mixer track (its disk/arm switch lights), or use an Audio Track in the Playlist linked to that Mixer track. Press R to switch recording on, then Space.
Loop recording: make a Playlist time selection (or have clips playing) and let it loop — each pass records a new take. Turn Blend Recording on if you want earlier takes audible while you stack; off, previous loops mute as the new one records.
Why did it stop after 1 bar? The manual's own FAQ: Loop Recording with no selection and no data defaults to 1 bar. Make a selection first.
Level honestyWith EXT input, the recording level is set at your interface, not inside FL. If the take is quiet or clipped, it's the gain knob on the box — FL just writes what it's handed.
Try itLoop a 4-bar section and record three passes of anything — voice, keys, tapping the desk. Then comp: keep the best pass per bar by muting (T tool) the rest. That's a finished take workflow in five minutes.
Step 6 · Record
Edison: the recorder that lives in your mixer
Edison loads into any mixer FX slot and records whatever passes that point — wet, dry, or both with two instances. It's the sketchpad for audio that isn't headed straight for the timeline.
What you're looking at: Edison's waveform view with its transport and recording options. It records into memory, so nothing is committed until you drag it somewhere — freedom to experiment.
Rolling capture. Edison records pre-fader from its slot position — moving the mixer track's fader does not change your recording level. Slot order is the decision: before FX = dry, after FX = printed.Loop recording. Each time the project loops, Edison drops a region marker automatically. Your takes arrive pre-separated.
Open it fast: select a Mixer track and press Shift+E to auto-load Edison in the first empty FX slot, ready to record. From a Sampler Channel, Ctrl+E opens Edison on that channel's audio.
Pick a record mode from the recording options: On input starts when signal crosses the trigger level (with a pre-record buffer, so transients survive), On play starts with the transport — the loop-take mode.
Record your passes. Stop, then select a region by dragging across the waveform.
Get it out: drag the region (or the whole take) onto the Playlist, a Channel, Fruity Slicer or DirectWave — Edison feeds all of them. Save it as a WAV from Edison's file menu when it belongs in the library.
Basic surgery lives here too: Ctrl+X/C/V cut/copy/paste, Del deletes a region, Ctrl+Del trims everything outside the selection, Shift+Del clears (mutes) a region.
The global safety netThe Mixer menu notes a global Audio Logger always recording the Master output. Edison is where you aim that instinct at one track on purpose.
Step 7 · Chop / Sample
Chopping in Edison: breaks into playable pieces
Edison's second life: take a loop or a long take and turn it into slices with trigger notes — ready for the Slicer, a channel, or the Piano roll itself.
What you're looking at: a loop-recorded session with regions marked along the take. Regions are Edison's unit of work: slice them, name them, drag them out, trigger them.
Load or record the source in Edison. Set its tempo (or beat markers) if you plan to use the tempo-based tools — several of Edison's rhythm tools require it.
Auto-slice from the Tools/Regions menu: Dull (few slices), Medium (Alt+S in Edison), Sharp (most slices), or grid slicing by the small/medium grid lines. Auto-slicing reads peaks — it works best when the beats actually hit.
Clean the results: nudge region boundaries by dragging them; use Trim all noise & slice up to cut below a gate threshold and slice on the gaps — set the threshold on the peak meter.
Assign trigger notes (the Regions menu can step through slices and assign them automatically) so each slice answers to a MIDI note.
Ship the chops: drag regions to the Playlist or a channel, drop them into Fruity Slicer, or use Convert to score and dump to piano roll — Edison slices the sample, pitch-detects each slice, and writes a matching score into the selected channel's Piano roll.
Try itTake a 2-bar funk break. Medium auto-slice, dump to the Piano roll, then delete every second note and re-order the rest. You just did the classic chop-and-reprogram without leaving two windows.
Click-free habitEdison's click-free (smooth) editing option fades edit points by a few samples. Leave it on — chopped audio that clicks at every seam sounds amateur no matter how good the rhythm is.
Step 8 · Mixer
Mixer routing + FX slots: who feeds what
The Mixer is where channels become a record. Routing in FL is a choice, not a default — this lesson makes it a fast, deliberate one.
What you're looking at: mixer tracks across, ten FX slots per track on the right side of each strip, input selector at the top, send switches along the bottom. Selected track is where your keystrokes land.
Routing wires. The bottom switches are sends: click a destination to pass audio there; the wire and level knob show the relationship. Low-contrast wire = sidechain-only send (next lessons live here).
Open the Mixer with F9. Link sounds to tracks: select channels in the Rack and press Ctrl+L (free tracks), or with a Mixer track selected, Ctrl+Shift+L links channels starting from that track.
Name and color as you route: F2 renames the selected track (repeat presses cycle colors). Future-you reads the mixer like a label maker.
Load FX by clicking a slot — or drag from the Plugin Picker (F8) / Browser straight onto the slot. Each slot's mix knob decides how much of the effect blends in; slot order is signal order.
Work the selected track: S solos it, Alt+S alt-solos it plus everything routed to/from it, Alt+L selects the channels linked to it — the fastest way to jump from a fader back to its instruments.
Save a chain you love: Ctrl+Shift+S saves the Mixer track state (FX and settings) to recall on any track, any project.
The routing mental modelChannels route to Mixer tracks; Mixer tracks route to the Master (and anywhere else you send them). Playlist tracks don't route anything by themselves unless you've linked them with Track Mode. Keep those three sentences straight and FL's routing never feels weird again.
Try itRoute kick, snare, hats to separate tracks with Ctrl+L, rename them with F2, then Ctrl+Shift+S the snare chain. Ten minutes of housekeeping that every future session thanks you for.
Step 9 · Mixer
Automation clips: make the mix move
Any knob, fader or switch in FL can become a Playlist clip with a shape you draw. Filter rides, volume swells, mutes as rhythm — this is the layer that turns a loop into an arrangement.
Create one: right-click almost any interface control → Create automation clip. The clip lands in the Playlist, ready to place.
Place and lengthen it like any clip — it drives that parameter for exactly the bars it covers. Move it, copy it (Ctrl+B), reuse it anywhere in the song.
Edit the line: click to add points, drag to move them, right-click a point for curve/tension options — smooth ramps vs hard steps are point-level decisions.
Automate the right things: mixer faders for section energy, a filter cutoff for transitions, effect mix knobs for throws and echoes. Sample Volume/Pan even have Create Automation Clip entries inside the Audio Clip menu.
Remember the interplay: an automation clip overrides the knob while it plays. When a control seems “stuck,” check whether a clip somewhere owns it.
Try itRight-click the Master filter of your main synth (or a mixer fader), create a clip, and draw a slow 8-bar rise into your chorus. One clip, instant arrangement drama.
Pattern events vs clipsAutomation can also live inside patterns as event data — but clips are the visible, movable, reusable form. For arrangement work, clips win because you can see the whole song's movement at once.
Step 10 · Mixer
Sidechain basics: the duck, the FL way
Sidechain = one track's audio secretly steering a plugin on another track. In FL it's literally a send whose volume is zero — once you see that, you own it.
What you're looking at: a sidechain send — the wire is low-contrast because the send level is 0%. The kick's audio arrives at the destination track, but only plugins with sidechain inputs can hear it. The destination's own audio never gets the kick mixed in.
Select the kick's Mixer track.
At the bottom of the destination track (the bass, pad, or a ducking bus), right-click its send switch and choose Sidechain only to this track. That's the macro: it creates the send with level at 0%.
On the destination, open Fruity Limiter (COMP tab), right-click its Sidechain selector and pick the kick track by name.
Set threshold/ratio/release so the destination dips on each kick and breathes back between hits. Short releases pump; longer releases just make room.
Manual route, same thing: left-click the send switch to link, then turn the send level knob to exactly 0% — any other value and you get an audible send plus the sidechain.
The audible-kick trapIf you can hear the kick doubled on the destination, your “sidechain” is also an audio send — the knob isn't at 0%. And the source track stays routed to Master unless you switch that send off, which is usually what you want: kick audible on its own track, invisible on the ducking track.
Try itSidechain a sustained pad to the kick with Fruity Limiter. Exaggerate it first — deep duck, fast release — so your ears learn the shape, then back it off until it's feel, not effect.
Step 11 · Finish
Exporting: mixdowns + stems, both routes
Two deliverables leave FL: the record (one file) and the stems (every track a file). The manual gives you two stem routes too — know which one your situation wants.
What you're looking at: the save/export format settings. WAV is the master format; MP3 is the share format. The export dialog's options decide everything downstream — choose deliberately, not habitually.
Mixdown:Ctrl+R exports the WAV; Ctrl+Shift+R exports the MP3. By default the Master track renders — anything not routed (directly or indirectly) to Master is not in the file.
Stems, route 1 — Split mixer tracks: in the export dialog, enable Split mixer tracks. Every Mixer track renders as its own WAV, automation included. Best when your mix lives on mixer tracks.
Stems, route 2 — Consolidate from song start: select Playlist tracks/clips and consolidate with Ctrl+Alt+Shift+C — audio starts at Bar 1, so stems line up in any DAW with zero hunting. Ctrl+Alt+C consolidates from the track's first clip instead (smaller files, manual alignment).
Stems, route 3: Playlist → Tools → Export all playlist tracks solos and renders each Playlist track in turn. Reach for it when your arrangement is organized by Playlist tracks rather than mixer tracks.
Armed-track renders live in the Mixer too: Alt+R with the Mixer focused renders all armed tracks to WAV.
Master FX noteSplit-mixer-track exports bypass the Master, so Master effects aren't printed on split stems (consolidate captures through insert tracks with FX, without Master FX, for the same reason — no double-printing). If your glue lives on the Master, the mixdown is where it exists.
Try itExport your current project three ways — WAV mixdown, MP3, split tracks — then re-import the stems into a fresh project at Bar 1 and press play. If it doesn't rebuild the song, your routing has a leak; find it now, not at delivery time.
Step 12 · Reference
Speed round: the shortcuts that pay rent
FL's shortcut system is context-dependent — the same key does different work in different windows. These are the ones worth drilling, all from the official shortcuts page.
Keys
Where
What
Space / Ctrl+Space
Global
Play-stop / play-pause
L
Global
PAT ↔ SONG mode
R
Global
Recording on/off
Ctrl+Z / Ctrl+Alt+Z
Global
Undo-redo last edit / undo step-by-step
Ctrl+B
Playlist + Piano roll
Duplicate selection to the right
Ctrl+L
Rack / Mixer
Route/link selected channels to mixer track(s)
F4 / F2
Patterns
Next empty pattern with naming / rename pattern or track
Tab
Global
Cycle open windows
Ctrl+Shift+H
Global
Rearrange all windows
Ctrl+T
Global
Typing keyboard as piano (kills single-key shortcuts while on)
Ctrl+R / Ctrl+Shift+R
File
Export WAV / export MP3
Ctrl+E / Shift+E
Audio
Open Edison on a channel / auto-load Edison on selected mixer track
Try itOne session, mouse diet: navigate only with F5/F6/F7/F9 + Tab, duplicate only with Ctrl+B, route only with Ctrl+L. Awkward for ten minutes, faster forever after.
Stock Plugin 1 · Mixer FX
Fruity Parametric EQ 2: the EQ you can see
Seven bands, each one any filter type you want, with a live spectrum analyzer glowing behind the curve so you stop guessing where the energy lives. This is the stock EQ that ends most arguments.
What you're looking at: seven colored band tokens riding the EQ curve, the analyzer drawing the actual frequency content behind them. Drag a token left/right for frequency, up/down for gain; the mouse wheel over a token widens or narrows it.
The controls that matter
Band tokens — drag to move, wheel to set bandwidth. Right-click a token to change its type or toggle it off.
Band type + slope selectors (top strip) — each band can be High Pass, Low Pass, Peaking, Low/High Shelf, Notch or Band Pass, with slopes from gentle to −48 dB/octave steep. Band 1 as a high-pass and Band 7 as a high shelf is the classic frame.
The analyzer — the spectrum behind the curve is the point. A spike that stands still while everything else dances is a resonance or a whistle: notch it, don't boost around it.
Global gain slider (right edge) — after any cut/boost session, level-match with this so your ears judge tone, not loudness.
Worked example — clean up a muddy sample loopOn the sample's mixer track: Band 1 → High Pass at ~35 Hz, steep slope — kills sub rumble you'll never hear but your limiter will. Band 3 → Peaking, ~300 Hz, −2.5 dB, wide bandwidth — that's the mud zone where old records pile up cardboard-box tone. Band 7 → High Shelf, +1.5 dB around 10 kHz if the loop needs air back. Watch the analyzer while the loop plays: the 300 Hz mound should sit down, the kick's fundamental (usually 50–120 Hz) should stay standing.
Try itBypass the plugin and match volumes with the global gain slider until bypassed and active are equally loud. Now A/B: if the EQ'd version doesn't sound cleaner at the same loudness, the moves were wrong, not the idea.
Stock Plugin 2 · Mixer FX
Fruity Limiter: gate, compressor and brick wall in one box
You met its COMP tab in the sidechain lesson. The full picture: one plugin holding a noise gate, a sidechain-ready compressor and a look-ahead brick-wall limiter — the last thing between your master bus and a clipped render.
LIMIT tab. CEIL is the wall — nothing leaves louder than it. GAIN pushes the mix into the wall. The display draws your gain (purple), ceiling (green) and threshold (blue) lines over the live waveform.COMP tab. The full compressor: threshold, knee, ratio, attack/release — plus the sidechain input selector you already used to duck the bass. Run COMP and LIMIT together or alone: send CEIL to max to hear only the compressor, park THRESH at max for limiter-only.
The controls that matter
CEIL (LIMIT tab) — the ceiling. Set it and the output physically cannot pass it. For anything headed to a streaming upload, −1 dB leaves honest headroom.
GAIN — drives the signal up into the ceiling. Loudness comes from here; the envelope display shows exactly how hard the wall is working.
ATT / REL — the limiter's attack works as look-ahead: it sees peaks coming and ducks smoothly instead of clipping. Release too fast pumps; too slow eats transients.
Noise gate (built into the limiter section) — threshold-based gate for killing room noise and hiss between vocal phrases. Set the threshold just above the noise floor, never into the words.
SAT — soft saturation after the limiter stage; a little adds density, a lot adds fur.
Worked example — a safe master ceilingLast slot on the Master track: CEIL −1.0 dB. Raise GAIN slowly until the gain envelope only kisses on the loudest kick/snare hits — a couple of dB of reduction on peaks, silence between them. If the whole waveform is flattened against the ceiling, you're not limiting, you're shaving. Your export now can't clip downstream, and the streaming platform's own limiter has less damage to do.
Try itPut the gate to work: on a vocal recorded in a real room, open the gate section and raise the threshold until fan/HVAC noise between phrases disappears but word endings survive intact. If tails get chopped, the threshold is too high — back off.
Stock Plugin 3 · Mixer FX
Maximus: multiband mastering on the master track
Where Fruity Limiter treats the whole mix as one band, Maximus splits it into three — LOW, MID, HIGH — each with its own compressor/limiter and saturation, plus a master section over all of them. It's FL's final-stage mastering tool (Producer Edition and up), and the engine hiding inside Soundgoodizer.
What you're looking at: the band selectors (LOW / MID / HIGH / MASTER) and the compression curve — you don't set threshold, knee and ratio with three knobs here, you draw the shape of the curve. Where the curve bends is the threshold; how hard it flattens is the ratio, all the way to a brick wall.
The controls that matter
Band buttons + crossovers — pick a band, drag the crossover points to decide what counts as LOW and HIGH. Solo a band to hear exactly what lives in it before touching anything.
The curve — drag it. A gentle bend starting high in the range = polish; a curve flattened early = iron fist. Each band and the MASTER section get their own.
Per-band saturation — two saturation flavors per band. A whisper on HIGH adds sheen; on LOW it adds harmonics that make small speakers think there's more bass than there is.
Per-band stereo separation — widen the HIGH band, keep the LOW band tight and centered. Low end wandering the stereo field is how masters fall apart on club systems.
Worked example — gentle master polish, not a loudness crimeMaximus last on the Master. LOW band: soft curve catching only the biggest kick/808 peaks, ~1–2 dB of reduction — the low end glues together. MASTER band: curve bent so only true peaks touch it. HIGH band: a touch of saturation for air. Then stop. The manual itself flies the flag for the Society for Responsible use of Maximization: loudness is a seasoning, and a crushed snare never comes back.
Try itSolo each band in turn on a finished beat and just listen for a minute each. Knowing precisely which part of your record lives in LOW vs MID vs HIGH is the whole Maximus skill — the curves are the easy part.
Stock Plugin 4 · Mixer FX
Fruity Reverb 2: one shared room, fed by sends
FL's room simulator — tails up to 20 seconds, from closet to cathedral. (In the plugin list it really is spelled “Reeverb 2.” That's not a typo in this tutorial; that's Image-Line.) The plugin is simple; the doctrine around it is what separates clean mixes from soup.
What you're looking at: SIZE sets the room, DEC the tail length, and the DRY / WET / ER sliders on the right decide the blend. The 3D room display in the middle redraws as you change size and decay.
The controls that matter
SIZE + DEC — room size and decay time (time for the tail to fall −60 dB). They work as a pair: small room + long decay sounds like a bathroom with the shower running; match them.
L.CUT / H.CUT — EQ for the tail only. L.CUT is the money knob: rolling low end out of the reverb stops it muddying the kick and bass — the manual calls this out specifically for drum tracks.
DELAY (predelay) — a breath between the dry hit and the first reflection. A little predelay keeps vocals intelligible while the tail blooms behind them.
DRY / WET — on an insert, blend to taste. On a send track, the manual's rule is absolute: DRY 0%, WET 100%.
Worked example — the one-room doctrineDon't put a reverb on every track. Make one mixer track called ROOM: Reverb 2 on it, DRY 0 / WET 100, SIZE medium-large, DEC ~2 s, L.CUT up around 200 Hz so the tail carries no mud. Now feed it: lead vocal send up until the voice sits in a space, snare a little less, adlibs a touch more. Every element shares one acoustic — that's what makes a record sound recorded, not assembled. One more rule from the manual: almost never reverb on the Master track; it washes the whole mix.
Try itMute the dry snare and listen to the reverb tail alone. Sweep L.CUT upward until the boom leaves the tail and only the crack's echo remains. Unmute — that's the cleanest snare space you've ever set.
Stock Plugin 5 · Mixer FX
Fruity Delay 3: echoes that keep time
An analog-style delay that tempo-syncs to the project — even while the tempo automates — with filtering and distortion inside the feedback loop, so repeats can darken, thin out and melt instead of photocopying forever.
What you're looking at: TIME with its Tempo Sync switch on the left, the Delay Model in the middle (Mono / Stereo / Ping Pong), and the feedback section whose filter decides how each repeat degrades on its way around the loop.
The controls that matter
TIME + Tempo Sync — with sync on, each dot around the knob is one step (1/16 of a bar). Right-click the knob → Set for musical values — dotted quarter and dotted eighth live there, and dotted timings are where the bounce is.
Delay Model: Ping Pong — repeats alternate left/right. On a mono vocal, nudge the input PAN so the bounce has somewhere to go.
Feedback — how many repeats. ~35–45% gives you three or four audible echoes; past that it starts building toward self-oscillation (which Delay 3 can do, on purpose, carefully).
Feedback filter (CUT) — rolls top (and mud) off every repeat, so echoes sink behind the lead instead of competing with it.
INPUT / WET — the input level is the throw switch: automate it and the delay only catches the words you feed it.
Worked example — the adlib throwDelay 3 on a send track (or the adlib bus): Tempo Sync ON, TIME = dotted quarter via right-click → Set, model = Ping Pong, Feedback ~40%, feedback CUT rolled down until repeats are shadows. Now the technique: automate the send (or the plugin's INPUT) so it only opens on the last word of each phrase. The lead stays dry and upfront; the final word throws echoes across the stereo field into the gap. That's the sound of half the hooks you grew up on.
Try itFeed it a single snare hit and audition dotted eighth vs dotted quarter at your project's BPM. Then automate INPUT to catch only every fourth hit. You now own the difference between “delay on a track” and “delay as an arrangement move.”
Stock Plugin 6 · Mixer FX
Gross Beat: time itself, performed
Be honest about what this is: not a processor, a performance effect. Gross Beat holds a 2-bar rolling buffer of whatever audio passes through it and plays that buffer back under the control of 36 Time envelopes and 36 Volume envelopes — repeats, stutters, scratches, tape-stops, gates and half-time, triggered live or by automation. It doesn't edit a file; it plays the stream.
What you're looking at: the green Time slots (top), orange Volume slots (bottom), and the big mapping envelope in the middle. A flat diagonal Time envelope = normal playback. Bend it, flatten it, reverse it — the buffer obeys.The mapping envelope, close. The horizontal axis is the 2 bars of buffer; the curve says where playback goes and how fast. Half-slope diagonal = half speed — which is where the half-time sound comes from. Volume envelopes drawn to zero in slices = a gate.
The controls that matter
Time slots (green) — 36 preset envelopes that remap playback position/speed. Trigger them from MIDI notes (C4 and up), from the typing keyboard, or from automation.
Volume slots (orange) — 36 envelopes that remap volume: trance gates, chops, swells, mutes. MIDI notes C1 and up trigger these.
Time / Volume MIX knobs — how much of each side is in play. Time at 0% = Gross Beat does nothing, however wild the slot.
Slot sync — triggered slots can quantize to the beat or bar, so a live trigger still lands musically.
Demo-status honestyGross Beat ships in FL Studio as a trial — it works, but full use needs its own license. Learn it here; buy it when a record depends on it. Everything else in this part is fully yours in the box.
Worked example — half-time the melody for the last 4 barsGross Beat on the melody bus. Choose a Time slot whose envelope runs at half slope (the factory time presets include the speed tricks — half-time among them). Leave the Volume side empty — you want time, not chopping. Now make it an arrangement move, the manual's own workflow: right-click the slot → Create automation clip, set the clip's points to Hold type, and place the slot's value only across the final 4 bars of the hook. The beat drops into half-time like a trap record slowing its heart — then snaps back for the verse.
Try itPut Gross Beat on a drum loop and trigger Volume gate slots from your typing keyboard while it plays. Sloppy is fine — feel how the effect is played, not set. Then quantize your favorite accident with an automation clip.
Stock Plugin 7 · Generator
FLEX: the preset synth with a real engine under it
FLEX is a full synthesis engine — subtractive, wavetable, multisample, FM — wearing a preset browser as a face. You don't program it; you shop it: packs of sounds on the left, and 8 macro knobs per preset that the sound designer wired to whatever actually matters for that patch.
What you're looking at: packs and presets on the left, the 8 MACRO sliders in the middle, and a master strip (filter, delay, reverb, limiter) underneath. Every preset re-labels the macros — read them before you turn them.The macros. Eight sliders, different jobs on every preset — one patch's macro is filter cutoff, the next patch's is grit, movement or space. They're the whole instrument: presets give you the sound, macros give you your version of it.
The controls that matter
Pack + preset browser — click a pack, audition its presets. New free packs download from inside the plugin (the library keeps growing); the store packs live in the same list.
TAGS — every preset carries Type + Style tags (Bass/Short, Keys/Lo-Fi…). Filter by tags across all packs instead of browsing pack by pack.
Ctrl+↑ / Ctrl+↓ — step through presets from the keyboard while a loop plays. The fastest audition workflow in FL.
Favorites — right-click or Shift+F stars a preset. Your stars become your personal starter library inside the library.
The 8 macros — after choosing a preset, sweep each macro once to learn its job, then set your version. That sweep is your sound design.
Worked example — find the record's keys in four minutesOpen FLEX, hit TAGS, filter Type = Keys. Play your chord loop and Ctrl+↓ through the results. A Rhodes-ish preset lands close but too clean: its macros include tone/brightness and character controls — pull the brightness down, push the character/age macro up until it sounds like it was sampled off vinyl, because in a boom-bap record the keys should feel found, not bought. Shift+F to star it. Done — and the Master Filter + a touch of FLEX's own reverb can finish it before it ever reaches the mixer.
Try itSpeed-run: one loop, three minutes, star every preset that makes you nod — across all packs, tags only, no pack loyalty. Those stars are the beginning of your FLEX identity.
Stock Plugin 8 · Generators
Sytrus + Harmor: the power synths, preset-first
FL's two deep engines. Sytrus is a six-operator FM/subtractive/additive hybrid with a modulation matrix big enough to get lost in; Harmor is an additive resynthesizer that can rebuild a sound from a dragged-in audio file or even an image. You do not need to program either one to make records with them — both ship with deep preset libraries, and preset-first is the professional workflow here.
Sytrus, main page. Six operators (OP1–OP6) feed each other in FM, ring modulation and plain subtractive modes, through three filters and a built-in FX section. The presets are organized by family — bass, lead, pad, keys — start there, not at the matrix.Harmor. Familiar subtractive-looking modules — oscillators, filter, phaser — but working on additive data, so filters are drawn shapes and any audio file or image dropped on it becomes raw material for resynthesis.
How to work them
Sytrus — browse by family. The preset browser groups sounds by type. FM electric pianos, rubbery FM basses and glassy bells are its home turf — sounds a sampler can't fake.
Sytrus — one-tweak rule. After picking a preset, allow yourself exactly one structural tweak: the main filter cutoff, or an operator's level. One tweak keeps you making music instead of studying FM.
Harmor — drag something onto it. Drop a vocal chop or a loop from the Browser onto Harmor and it resynthesizes it — play your sample back as an instrument, across the keyboard, with its filter and phaser shapes drawable.
Harmor — presets first too. Its library is huge and the additive engine rewards exploration later. Records first, science after.
Save-your-work honestyHarmor ships as a trial: you can play and learn it, but FL won't save projects containing Harmor channels until it's licensed. Sytrus is fully included (Producer Edition and up). Build Harmor sketches knowing they live in the session, or print them to audio with Edison/consolidate before you close.
Worked example — an FM bass under a sampleSytrus, Bass family, pick a round FM bass preset. Sequence your line in the Piano Roll over the loop. One tweak: pull the main filter cutoff down until the bass stops arguing with the sample's midrange and just carries it. FM bass has harmonics for days — the cutoff is how you tell it which ones the record needs.
Try itSame four-note riff, five Sytrus presets, then drag that riff's audio into Harmor and play it back as a resynthesized instrument. Two different kinds of power — hear which one your ears trust.
Stock Plugin 9 · Generators
Quick sounds: FL Keys, 3xOsc, BooBass
Three little instruments that have quietly carried millions of FL projects. No preset safari, no matrix — each does one job in seconds, which is exactly why they belong in a working producer's first five minutes.
FL Keys. A multisampled grand piano by default — and the Menu swaps in Rhodes and Roto Organ sample sets. Set Decay to minimum and it sustains like an organ.3xOsc. Three oscillators — sine, triangle, square, saw, noise, or your own channel sample — with coarse/fine tuning and per-oscillator mix. In FL since 2000, still undefeated for subs.BooBass. A monophonic bass guitar with exactly three knobs: Bass, Mid, Treble. It supports Piano Roll slide notes, so the lines can actually walk.
The moves that matter
FL Keys — chords first, sound-design later. The Detune knob at a light touch gives honky-tonk/aged-piano character; Hardness (velocity-linked) decides how brightly it speaks.
3xOsc sub recipe — Oscillator 1 = sine, everything else at zero mix, a fast-attack volume envelope. That's the sub under ten thousand kicks. Add Osc 2 as a square one octave up at low mix when the sub needs to read on small speakers.
BooBass — write the line, then add slide notes in the Piano Roll between roots for the portamento glide a real bassist's fingers make. Three knobs of EQ to fit it under the kick.
Worked example — a rhythm section in sixty secondsDrums already looping. FL Keys: the chord progression, Grand Piano, a breath of Detune for age. BooBass: the bassline walking between roots, two slide notes per bar. 3xOsc: sine sub doubling the BooBass roots, one octave down, short envelope so it tucks under the kick. Three channels, zero menu-diving, and the beat has a bottom, a middle and a melody bed before you've finished your coffee.
Try itBuild that exact trio over your own drum pattern, then mute each part in turn. Notice which part the record misses most — that's the frequency job each of these three actually does.
Stock Plugin 10 · Mixer FX
Character & one-knobs: Soundgoodizer + Blood Overdrive
Two plugins people either swear by or make fun of — usually without knowing what they are. You get the plain truth here, because used knowingly, both earn their slots.
Soundgoodizer. One knob, four letters. Shiny — but read what it actually is, below.Fruity Blood Overdrive. Soft-clipping drive with a band-pass up front and a post filter behind it — built for guitar, dangerous (in the good way) on drums.
The plain truth
Soundgoodizer is Maximus. The manual says it outright: it's a maximizer-enhancer built on the Maximus engine. The A/B/C/D switches are four Maximus presets, and the big knob is the same blend as Maximus's LMH mix — input on the left, full multiband-maximized output on the right. It's not magic and it's not fake: it's a mastering chain with the dashboard removed.
Blood Overdrive's signal flow — Pre Band filter → Pre Amp (the drive) → Post Filter → Post Gain. The flow creates one law: whatever Pre Amp adds, Post Gain must take back — the manual warns the output can run up to 300% louder after clipping. Drive without compensating isn't grit, it's just volume.
Pre Band + Color — filter what reaches the drive. Full-range audio overdriven raw turns to fizz; band-limit a drum bus first and the grit lands in the mids where it reads as aggression, not damage.
Worked example — grit on the drum bus, honestly gainedBlood Overdrive on the drum bus: Pre Band set so the hats' top end is rolled off before the drive, Pre Amp low — just until the snare's body thickens. Then Post Gain down until bypassed and driven are the same loudness. Only now judge: if the drums punch harder at equal volume, keep it. Same discipline for Soundgoodizer on a dull loop: preset B, knob ~30–40%, level-match, judge. At equal loudness, what remains is the actual effect — everything else was a volume trick.
Try itThe honesty drill: Soundgoodizer at 35% vs bypass, level-matched, eyes closed, ten switches back and forth. If you can't reliably hear a difference beyond loudness, turn it off and reach for EQ 2 — you just saved a master from a placebo.
Stock Plugin 11 · Editors
NewTone + NewTime: fix the pitch, warp the time
Two editors that live one right-click away from any audio clip. NewTone is FL's pitch corrector: it analyzes a recording into note blocks on a piano-roll grid so you can repair a vocal instead of re-recording it. NewTime is its sibling for rhythm: warp markers that pin audio to the grid and stretch everything in between.
NewTone. Orange blocks = detected notes on their nearest semitone; the orange line = the pitch the singer actually sang, wandering inside the blocks. Center, Variation and Transition (top) are the global correction knobs.NewTime. Warp markers stand on transients; drag one and the audio between markers stretches or squeezes to meet the grid. The downbeat marker anchors bar 1 — everything else hangs off it.
The controls that matter
Opening them — right-click an audio clip (Playlist or Channel settings) → Edit in pitch corrector for NewTone, Edit in time warper for NewTime. Send the result back to the Playlist when done; NewTone can also dump its notes as a score (MIDI).
NewTone — Center pulls every note toward its correct pitch; Variation tames vibrato and wobble; Transition sets how fast pitch moves between notes. Global first, then drag individual blocks for the one word that's still off.
NewTime — warp markers — double-click to add, drag to move. Fix the downbeat first, then the bar lines; quantize a loose performance or apply a groove template so audio shuffles like MIDI.
Worked example — save the hook, keep the humanA lead vocal that's 90% right with one flat note in the hook: NewTone, find the block sagging below its semitone shade and drag just that block to center. Set Center ~50% globally, Variation mostly untouched — the goal is a singer who sounds like themselves on a good day, not a robot. Then NewTime's turn: a sampled break running 2% off project tempo gets a downbeat marker on bar 1 and its bar-2 warp marker dragged onto the grid. Two rescues, zero re-records.
Try itTake any vocal chop and A/B NewTone's Center at 50% vs 100%. That gap — corrected vs processed — is the most important vocal-production judgment in the stock toolbox. Learn where your line is.
Reference · Interactive
Window map — tap a window
FL is six rooms and a toolbox. Tap one: what it's for, and the key that teleports you there.
Reference
Tool keys — Playlist + Piano Roll share a language
Typing keyboard to piano is ON — Ctrl+T toggles it off.
Recording stops after 1 bar
Loop Recording with no selection defaults to 1 bar (manual's FAQ). Select the range first.
Editing one clip changed every copy
Clips share a source. Make Unique (Shift+V + drag) before editing the special one.
Recorded vocal is too quiet / clipped
With EXT input, level is set at the interface — FL can't fix gain after the fact.
A track is missing from the mixdown
It isn't routed to Master (directly or indirectly). Check its sends.
Kick audible on the ducking track
Your sidechain send level isn't 0% — it's an audio send too. Zero it, or rebuild with “Sidechain only to this track.”
Swing knob does nothing on one channel
That channel's Channel Swing is 0%. Both Global and Channel swing must be above zero.
Windows are a pile
Ctrl+Shift+H rearranges; F12 closes all; reopen with F5/F6/F7/F9.
Edison recording level ignores the track fader
By design — Edison records pre-fader from its slot. Set level at the source/interface.
Quick self-check — can you answer without scrolling?
1. Which key opens the Playlist? AnswerF5. (Rack F6, Piano roll F7, Plugin Picker F8, Mixer F9, Browser Alt+F8.)
2. How do you slip a WAV's contents without moving the clip? AnswerSlip tool (S), then drag inside the clip.
3. What makes a send a sidechain-only send? AnswerSend level at exactly 0% — or right-click the destination's send switch → “Sidechain only to this track.”
4. Fastest way to open Edison ready to record on a mixer track? AnswerSelect the track, press Shift+E.
5. Two ways to get aligned stems? AnswerSplit mixer tracks in the export dialog, or consolidate from song start (Ctrl+Alt+Shift+C).
6. Why did Ctrl+B not duplicate your notes? AnswerCheck the focus: Ctrl+B works in the Playlist and Piano roll on the current selection — and single-key tools need Typing keyboard to piano OFF (Ctrl+T).
Reference
The shape of the thing
Three clip types
Pattern · Audio · Automation — any of them, on any Playlist track
Routing chain
Channel → Mixer track → Master (Playlist tracks join in only via Track Mode)
Any mixer FX slot · Sampler channels (Ctrl+E) · as many instances as you need
Stock plugins
Part 2: EQ 2 · Limiter · Maximus · Reverb 2 · Delay 3 · Gross Beat · FLEX · Sytrus · Harmor · FL Keys · 3xOsc · BooBass · Soundgoodizer · Blood Overdrive · NewTone · NewTime — all in the box
FL STUDIO — INTERACTIVE TUTORIAL · Built for Evolve · Evolution Digital Audio Steps, shortcuts and screenshots drawn from Image-Line's official FL Studio online manual. Unofficial companion tutorial.